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The Dark Dominion
of the Drow
"To the Strong, Everything!" Cold. Spiteful. Vindictive. This well describes the ancient, enduring, feudal system of the Dark Dominion. The Dark Elves are currently ruled by Melekhan "The Impervious". Sinister agents, powerful sorcerers, effective medium cavalry clad in black Elven chain mail, and a very influential noble court are among the chief assets of The Dark Dominion. Necromancers in their league may call forth undead, and their nobles may entice units of Trolls to join them.
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The High Elves
of Mistwood
At the dawn of time, they appeared - walking with trees in the Mist of Creation. They are the First Born, the Tree Lords, the High Elves of Mistwood. Blessed with the greatest archers in Arda and long lived Elven Mages such as Elros and heroes like Glorfindel, the Elves, though faced with threats all about, expect to prevail against the evil that surrounds Mistwood. They intend to spread their wisdom to distant lands, through whatever means are necessary.
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The Dwarven Lords
of Khaz-Adul
Godstorm Woehammer, High King of the Dwarves, rules the fate of Dwarvendom with an iron will and nerves of steel. Evil lurks openly across the face of Arda, its putrid stench coinciding with the rise of the Witch-King's malevolent power. Based in the Angry Mountains and surrounding provinces, the Dwarven Lords stand like a pillar of mountain-hewn stone in defiance of his wicked schemes to conquer all. Their economy bustles, propelled by the brilliant work of their stone master engineers and miners. Formidable heroes and stout leaders as well are ready for action at a moment's notice. Who would be foolish enough to challenge Dwarven Axemen in the mountains of Khaz-Adul?
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The Sacred Order
of Tyr
From across the great sea to the coast of Evanon they came, bearing the torch of faith. Upon the plains of the Emerald Range clashed the Sons of Faith with the Legions of the Damned. We are the Chosen, the Blessed, the Redeemed. Devout is our Faith. Just is our Cause. Sacred is our Order. By Sword, by Word, by Deed, the Seed is planted and the Harvest reaped. Holy be his name! The Sacred Order features devout clerics, mailed heavy cavalry and veteran swordsmen, strong leadership, and the willpower to prevail against all comers.
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The Tyrant of Gor
Humanoid Overlord
Born of a giantess and sired by a god, Ghod Gro'Darr is The Tyrant. His hunger for flesh is never sated, his thirst for blood never quenched. His hordes are many and his reach is long, for his reach sprawls over much of Arda. Humonoid units of Goblins, Orcs, Ogres, and Trolls populate his vast hordes. His numbers are great, yet they are spread across many provinces. How The Tyrant manages this situation will tell much about how he prospers in his campaign for utter dominance.
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The Witch King
of Morgoth
From high atop the dread Tower of Abyss, the all-seeing eye of the Witch-King glares unceasingly, his dark gaze falling upon one and all. The land buckles beneath the weight of his undead minions, as the Witch King gathers the Forces of Darkness to do his bidding. Nazgul, Liches, and Wraiths are the chief enforcers of his will, and to face them is a fate worse than death. His legions are filled with skeletons, ghouls, and specters. The Witch King, mightiest of the Nazgul, and undisputed Lord of the Undead, schemes to rule not merely Arda, but all of existence.
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The Amazons
Equestrian Matriarchy
Sweeping across the rolling plains of their homeland on their fast steppe horses, long hair blowing behind them, they ride with fire in their hearts and their eyes. The Amazons have a long history of leaving many dead enemy bodies strewn about with shocked looks of disbelief etched on their mortified faces. Such are the hard lessons for those who underestimated these masters of horse, spear, javelin, and plains.
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The Barbarians
of Cimmeria
Cold, bleak and savage, Cimmeria's inhospitable lands breed the fiercest warriors in Arda. Trained from birth to become weapon masters without fear, they are hardened by their land and brutal blood-letting upbringing. A culture of individuality and self-reliance has hindered the ability of Cimmeria's Kings to harness the power of their country's warriors, and they have remained a powerful, but lesser kingdom through the years. Yet, the heroes of even the mightiest kingdoms would hesitate to take on the best from Cimmeria.
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Kingdom of Zamora
Land of Tigers
Proud, cultured, joyous of their heritage, Zamora is a land of laughter and prosperity. Trade with distant lands by ship and caravan have been a calling for generations. Yet the King of Zamora is troubled. The White Tiger called The Sacred Order growls at him. The evil of the Witch King creeps nearer, seemingly daily. Still, the armies of Zamora are ready. Its War Elephants are a match for any foe in Arda that dare intrude into lush Zamora. They have elite units of great swordsmen, some light cavalry and trained spearmen.
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Celestium
Province of the Defiant
The Celestials are the direct lineage of the hero Lord Gabriel, he that banished the Witch King to the purgatory of the Void centuries ago. This Half Elven line has prospered enough to maintain a strong grip on its province, and stands poised now to once again oppose the recently returned Witch King in Morgoth. Celestium has fine archers using Elven bows, as well as solid medium cavalry and medium infantry. Their court is well rounded, with good heroes, leaders, and Elven Mages.
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The Lizard Kingdom
of Shezussek
The world's mysteries and the true intent of the old gods was entrusted to the earliest generations of Lizardmen shaman and nobles, or so they themselves believe. Even the High Elves of Mistwood do not reckon the years of sovereign independence the line of Lizard Kings has known through the centuries. Their armies are bolstered by the ranks of another reptile race, large and powerful, called the Saurus. Their Shaman magic is often underestimated, as is their mastery in the swamps and marshes in lands like The Great Bog.
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