You are
the King | What is Kingdoms of Arcania
What's so Great? | A
Single Turn | What Critics Say
The following is abstracted from reviews of Alamaze, which
provides the source and inspiration for Kingdoms of Arcania:

From Dragon Magazine:
“Alamaze is a treat. It is full of monsters and wizards, spies
and spells, warlords and diplomats. As a game designer myself I’d
have to say its one of the finest designs I’ve seen. I like
this game and recommend it to experienced gamers. Novices can do
quite well if they ally with and learn from veteran players. If
this sounds like the game for you, good luck! I’ll be waiting
for you!”
- Michael Gray, whose game design credits include
the award winning “Shogun” by MB

From White Wolf Magazine:
“Alamaze is the best strategic fantasy game I have ever played”
- Stewart Wieck, Editor
From Flagship Magazine:
#16
“Alamaze is one of the finest games on the market today. It
is fast paced and very exciting. The system allows players to role-play
their kingdoms as they so desire, a rare commodity. It is full of
all the action, intrigue, and double-dealing that any player could
ask for.”
“Combat is one of the many areas in which Alamaze really excels.”
#38 “The incredible number of possible
interactions and orders means that there is no perfect strategy
in Alamaze. There’s always more than one way to win, and there
is no 'ultimate weapon' . This prevents Alamaze from going stale,
and allows enjoyable participation in repeated games. I also find
that the people who play Alamaze are, by and large, both friendly
and courteous, traits shared by the moderators, who are also helpful
and fair. In over ten years of multi-player gaming, I can honestly
state that Alamaze is the most enjoyable game that I have played,
and give it my highest recommendation.”
#43 “In Alamaze, virtually every line of
information a player gets is significant. Valuable information can
be gleaned from descriptive phrases in a battle report, or in a
status report from an emissary waiting for further orders in a foreign
town. It is the quintessential fantasy wargame, with varied position
types, and noted for its rich, lengthy action reports. An area in
which the game truly excels is facing the myriad of possible strategies
and tactics, and choosing these leading to the anticipation of receiving
your next turn to see how your plans have worked.”

From Paper Mayhem Magazine:
#19 “…Does it seem like there is
a lot going on in this Alamaze turn? Does there appear to be intrigue,
fear, paranoia, and all the things that make for a great game? Yes,
yes, yes, and yes. Am I getting my money’s worth with Alamaze?
You betcha! It’s a great value. I recommend you give Alamaze
a try.”
#28 “Among the many innovations in Alamaze
is the truly fantastic magic system, unequaled anywhere in the industry.
Not only does the magic system fit in with the entire game system
hand-in-hand, it also shows the depth and massive amounts of designing
and programming time spent lavishly in this game.”
#51 “It is possible that every kingdom
can be involved in combat and no two sets of descriptions of the
battle are ever the same. I have never spoken to a player who thought
that the award winning Alamaze was anything less than a spectacular
game.”
You are the King
| What is Kingdoms of Arcania
What's so Great? | A
Single Turn | What Critics Say |